期刊文献+

游戏进入艺术博物馆——关于游戏化对艺术博物馆公共教育的价值与应用研究 被引量:1

Games in Art Museums——A Study on the Value and Application of Gamification to Public Education in Art Museums
原文传递
导出
摘要 泛娱乐化时代,游戏产业的发展在中国乃至全世界范围内高歌猛进,无论是“游戏+医疗”“游戏+管理”,还是“游戏+教育”,都在逐渐展示出游戏积极影响社会的潜力。2018年,央美美术馆举办首届功能与艺术游戏大展,以艺术视角重识游戏,探索游戏未来的发展方向。游戏及游戏化话题在艺术界掀起日益广泛的关注,越来越多的艺术博物馆正在诉诸游戏化,以创造更加身临其境和引人入胜的参观体验。同时,游戏作为促进参与的工具,非常适合改变当下艺术教育单向灌输的传统方式,而且在以人为中心的新博物馆学背景下,教育在当代策展实践中也变得愈发重要。近年来,国外一些艺术博物馆利用馆藏作品搭建线上游戏平台,国内也有不少博物馆开始关注游戏和游戏化对于展览的教育功效。目前,国内外博物馆的游戏化实践虽然令人鼓舞,但尚未完全发挥游戏的全部潜力。本文旨在通过对游戏进入艺术博物馆的几种途径进行案例研究,探讨游戏及游戏化对艺术博物馆公共教育的价值与功用,并提出一些发展建议。 In the era of pan-entertainment,the development of the game industry is advancing rapidly in China and the world.Whether it is"game+medical treatment","game+management",or"game+education",it is gradually showing the potential of games to positively affect the society.In 2018,CAFA Art Museum held the first function and art game exhibition to re-understand the game from an artistic perspective and explore the future development direction of the game.The topics of"game"and"gamification"have attracted increasing attention in the art world.More and more museums resort to gamification to create a more immersive and fascinating visit experience.At the same time,as a tool to promote participation,the game is very suitable for changing the traditional one-way instillation method of art education.Moreover,in the context of the New Museology centered on"people",education has become more and more important in contemporary curatorial practice.In recent years,some western art museums have used their collections to build online game platforms,and domestic art museums have also begun to pay attention to the educational effects of the game and gamification as a tool for exhibitions.Although the practices of gamification of domestic and foreign museums have been are encouraging,they have not yet fully realized the full potential of the"game".This article aims to discuss the value and function of the game and gamification to the public education of art museums through case studies of several approaches of"games entering art museums",and put forward some suggestions to the future development of the gamification of art museum.
作者 郑晗雨 Zheng Hanyu
出处 《艺术管理(中英文)》 2021年第4期130-136,共7页 Journal of Arts Management
关键词 游戏 游戏化 美术馆公共教育 Game Gamification Public Education of Art Museum
  • 相关文献

参考文献1

二级参考文献1

共引文献3

同被引文献7

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部