摘要
信息化时代,创客教育呈现出良好发展前景。将STEAM教育与创客教育有效融合,基于STEAM教育的跨学科理念构建新型创客教育教学模式,有利于弥补当前创客教育的不足,完善创客教育课程体系,使之更加符合教育教学需求,促进学生核心素养和创新能力培养。以创客教育核心理念为指引,探讨STEAM教育理念与创客教育深度融合的价值和意义,在借鉴“做中学”、项目式学习的基础上,构建集前端设计、过程设计和评价设计于一体的创客教育教学模式。
In the information age,maker education has shown good development prospects.With STEAM education together,it has changed the teaching and learning at the basic education stage.The effective integration of STEAM education and maker education is based on the interdisciplinary concept of STEAM education to build a new instructional model of maker education,which is helpful to make up for the shortcomings of maker education and reform maker education curriculum system to make it more in line with school education,and promote the cultivation of students'core literacy and innovative ability.This paper takes the core ideas of Maker education as a guide to explore the value and significance of the deep integration of STEAM education concepts and maker education.Then,based on the theory or learning paradigm of"learning by doing",project-based learning and evidence-based learning,the paper constructs maker education instructional model,including:front-end design,process design and evaluation design.
作者
杨大亮
赵磊
徐林
孙嘉翌
Yang Daliang;Zhao Lei;Xu Lin;Sun Jiayi(School of Computer and Information Technology Liaoning Normal University,Dalian 116081,China)
出处
《科技创业月刊》
2020年第9期118-121,共4页
Journal of Entrepreneurship in Science & Technology
基金
辽宁师范大学大学生创新创业训练计划项目“融合STEAM理念的创客教育教学模式研究”(201910165098)
辽宁省教育厅科研经费青年课题“基于MOOC的大学生持续学习预测模型与干预机制研究”(WQ2019011)。