摘要
研究聚焦于数理逻辑教学方法的改进与效果验证。采用游戏化教学策略,创新性地设计与个人姓氏相关的游戏,并将其巧妙融入数学归纳法的教学中。将第一数学归纳法的基础步骤从单一情形扩展至双重,进一步丰富了教学内容。收集对照组与实验组学生的数理逻辑考试成绩数据,并运用SPSS软件进行统计分析。结果显示,在排除原有高中数学基础影响后,教学模式的改进显著提升了学生的数理逻辑成绩。这表明,游戏化教学在数理逻辑教学中具有积极作用。
The research focuses on improving the teaching methods of mathematical logic and verifying their effectiveness.It adopts a game-based teaching strategy,innovatively designing a game related to personal surnames and skillfully integrating it into the teaching of mathematical induction.Additionally,the basic steps of the first mathematical induction are expanded from a single scenario to a dual scenario,enriching the teaching content.Data on mathematical logic examination scores from control and experimental groups of students are collected,and statistical analysis is conducted using SPSS software.The results show that,after excluding the influence of students'original high school mathematics foundation,this teaching model significantly improves their mathematical logic performance.This indicates that game-based teaching has a positive role in mathematical logic teaching.
作者
曹发生
曹维
龙艺红
CAO Fa-sheng;CAO Wei;LONG Yi-hong(Guizhou University for Nationalities,School of Data Science and Information Engineering,Guiyang,Guizhou 550025,China;Guizhou University for Nationalities,School of Ethnic Culture and Cognitive Science,Guiyang,Guizhou 550025,China)
出处
《贵州工程应用技术学院学报》
2024年第2期79-85,共7页
Journal of Guizhou University Of Engineering Science
基金
2021年贵州省教育科学规划课题“乡村振兴战略背景下脱贫家庭青少年健全人格教育对策研究”,项目编号:2021C019。
关键词
协方差
数学归纳法
多米诺游戏
Covariance
Mathematical Induction
Domino Game