摘要
成功的创客教育与STEAM教育协同发展模式,对于学生自主学习、知识迁移、实践创新能力和跨学科思维水平的培养大有益处。但其在实践中仍存在师资力量缺口较大、学习评价方式比较单一、教学场地设备参差不齐等问题。通过调研走访的方式,从师资力量、教学内容、教学方式、学习评价、场地设备、竞赛获奖等六个维度,了解山西省汾阳市中小学创客与STEAM教育协同发展情况,并以禹门河小学基于“学科大概念”的主题式教学和汾阳中学基于计算思维培养的项目式学习为例,提出对创客与STEAM教育协同发展的未来展望:政府和社会层面应加强基础设施建设和支持力度,从课标培训、师资建设、科学评价、教学改革等四个方面发力,并与信息科技课程接轨,培养具有创新实践能力的跨学科、多领域交叉的综合型人才。
The successful collaborative development model of Maker education and STEAM education is of great benefit to the cultivation of students’independent learning,knowledge transfer,practical innovation ability and interdisciplinary thinking level.However,in practice,there are still problems such as a large shortage of teachers,relatively single learning evaluation methods,and uneven teaching venues and equipment.Through research and visits,from the six dimensions of faculty,namely teaching content,teaching methods,learning evaluation,venue equipment,and competition awards,the coordinated development of Maker education and STEAM education in primary and secondary schools in Fenyang City is learned about.Taking Yumenhe Primary School’s theme-based teaching based on“big concept”and Fenyang Middle School’s project-based learning based on computational thinking training as examples,the future outlook for the coordinated development of Maker education and STEAM education is proposed:the government and society should strengthen infrastructure,with support focusing on the four aspects of curriculum standard training,teacher construction,scientific evaluation,and teaching reform,and will be in line with information technology courses to cultivate interdisciplinary and multi-disciplinary comprehensive talents with innovative practical capabilities.
作者
翁英相
师高翔
薛峰
Yingxiang WENG;Gaoxiang SHI;Feng XUE(Fenyang Middle School,Fenyang 032200,Shanxi;Fenyang Education and Technology Bureau,Fenyang 032200,Shanxi;Yumenhe Primary School,Fenyang 032200,Shanxi)
出处
《中国教育信息化》
2023年第10期66-72,共7页
Chinese Journal of ICT in Education
关键词
创客教育
STEAM教育
主题式教学
项目式学习
信息科技教育
Maker education
STEAM education
Theme-based teaching
Project-based learning
Information technology education