摘要
文章利用3DS Max进行建模,然后利用Unity3D整合资源并搭建一个沉浸式游乐园的三维场景。系统使用C#作为脚本语言来实现项目的逻辑处理,从而使项目具有交互性,同时使用Cardboard和手机作为沉浸式虚拟现实(Virtual Reality,VR)环境的物理支撑。在三维场景中,用户可以使用凝视和视角控制选择所要游玩的项目,能够获得较好的体验。
The article uses 3DS Max for modeling,and then utilizes Unity3D to integrate resources and build a 3D scene of an immersive amusement park.The system uses C # as the scripting language to implement logical processing of the project,making it interactive.At the same time,Cardboard and mobile phones are used as physical support for the immersive Virtual Reality(VR) environment.In 3D scenes,users can use gaze and perspective control to select the items they want to play,which can provide a better experience.
作者
马鑫
MA Xin(Tianfu New Area General Aviation Profession Academy,Meishan Sichuan 620599,China)
出处
《信息与电脑》
2023年第7期18-20,共3页
Information & Computer