摘要
在当今的人类世,宅还是不宅成了一个紧迫的议题。一派理论家畅想万物共生,呼吁我们突破家宅四壁的束缚,以最为开放的姿态尝试各种连接实验;另一派则正相反,提醒我们暴露自身的种种危险。那么,在一个病毒肆虐、技术主宰的世界之中,究竟何以“栖居”?本文首先回顾了20世纪围绕“栖居”而展开的三条不同的哲学进路,分别关注了诗意、伦理和政治三个向度。随后,聚焦于“御宅”这个晚近以来重要的社会和文化现象,试图呈现出自我的解体、他者的消亡和消费的狂欢这三个转变阶段,进而以电子游戏的休闲革命为线索,进一步探索“如何共同生活”这个政治议题和伦理关怀。
In the Anthropocene,to be an otaku or not,it is the question.Some theorists imagine a"symbiosis of everything",calling for us to break through the constraints of our abodes and embrace the world with an open heart.Others warn us of the dangers of exposing ourselves to the wild.In a world dominated by viruses and technology,how should we dwell?This article reviews three philosophical approaches to dwelling in the twentieth century:the poetic,the ethical,and the political.Then,it focuses on the social and cultural phenomenon of"otaku",attempting to present the three stages of self-disintegration,the disappearance of the other,and the spree of consumption.Finally,it takes the leisure revolution started by video games as a clue to further explore the political and ethical issue of"how to live with others".
作者
姜宇辉
JIANG Yuhui(School of Politics and International Relations,East China Normal University,Shanghai 200241)
出处
《文化艺术研究》
2023年第2期1-11,112,共12页
Studies in Culture and Art
基金
国家社会科学基金重大项目“后现代主义哲学发展路径与新进展研究”(项目编号:18ZDA017)的阶段性成果。
关键词
栖居
遐想
好客
御宅
现充宅
动物化
休闲革命
dwelling
imagination
hospitality
otaku
outgoing otaku
animalization
leisure revolution