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游戏化编程提升学生计算思维能力的实践路径研究 被引量:2

Research on the Practical Path of Improving Students’ Computational Thinking Ability with Game-Based Programming
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摘要 新一轮义务教育课程标准提出要大力发展学生核心素养,其中计算思维既是智能化时代学生的必备素养,又是学生必备的能力。为此,基于游戏化编程探究合适的教学模式以提升中低年龄段学生的计算思维。首先,分析编程教学对提升学生计算思维的作用。然后,讨论游戏化编程的特点及提升学生计算思维的可行性。最后,对游戏化编程的教学实践策略进行研究。实践表明,所提方法能提升学生编程教学体验和计算思维能力。以期为各高校进行针对性教学提供参考。 The new round of compulsory education curriculum standards proposes to vigorously develop students’ core literacy. Computing thinking is not only the necessary literacy of students in the intelligent era, but also the necessary ability of students. Therefore, based on game programming to explore the appropriate teaching mode to improve the computing thinking of middle and low age students. First of all, it analyzes the function of programming teaching on improving students’ computing thinking. Then, it discusses the characteristics of game programming and the feasibility of improving students’ computing thinking. Finally, the teaching practice strategy of game programming is studied. The practice shows that the proposed method can improve the students’ programming teaching experience and improve their computing thinking ability, which can provide reference for targeted teaching in colleges and universities.
作者 纪鑫琰 李鸿科 赵瑞 JI Xin-yan;LI Hong-ke;ZHAO Rui(School of Education,Shaanxi University of Science and Technology,Xi′an 710021,China)
出处 《软件导刊》 2023年第2期208-211,共4页 Software Guide
基金 陕西科技大学教研重点项目(19Z029)。
关键词 游戏化编程 计算思维 教学实践 计算机教学 gamified programming computational thinking teaching practice computer-based teaching
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