摘要
随着计算机技术和5G技术的发展与普及,电子化学习(E-Learning)和移动学习(MLearning)被广泛应用于教学实践,其中移动单词APP的市场日益壮大。文章以两款德语单词APP为例,基于前期的质性分析成果,通过用户反馈进行量性实证研究,探究移动单词APP的设计标准和底层设计逻辑,提出了满足ARCS框架、调动多模态游戏化互动、激活用户的操作性条件反射等措施,如此才能从根本上满足学习者的学习需要。
With the development and popularization of computer and 5G technology,E-Learning and MLearning are widely used in teaching practice,among which the market for mobile vocabulary APPs is growing.Taking two German vocabulary APPs as examples,this paper explores the design standards and underlying design logic of mobile vocabulary APPs,based on the previous qualitative analysis results and a quantitative empirical analysis through user feedback.A vocabulary APP that meets the ARCS criteria,mobilizes multimodal gamification interactions and activates the user’s operant conditioned reflexes will fundamentally meet the needs of learners.
出处
《科教文汇》
2023年第1期86-90,共5页
Journal of Science and Education
基金
同济大学浙江学院第九届教学改革项目(项目编号:202093)的研究成果。