摘要
【目的/意义】文章指出VR(虚拟现实)嵌入高校图书馆能动学习空间的可行性,设计了基于VR技术的高校图书馆能动学习空间的物理形态。【方法/过程】通过对能动学习空间内涵的分析,指出VR有助于能动学习空间功能的实现,并依据"E3C模型"框架对高校图书馆VR能动学习空间进行构建。【结果/结论】提出了高校图书馆VR能动学习空间的建设路径,指出高校图书馆VR能动空间的评价与反馈要素。【创新/局限】本文在具体分析VR应用于高校图书馆能动空间的必要性与可行性的基础上,提出了VR在高校图书馆能动学习空间的实现路径,并设计了具体的空间形态。然而VR在高校图书馆能动学习空间的具体应用还应根据图书馆的实际情况做进一步的调整。
【Purpose/significance】The article pointed out the feasibility of virtual reality embedded in active learning spaces of university library, and depicted the physical form of the space with virtual reality technology.【Method/process】Due to the analysis of active learning space connotation, the paper pointed out that virtual reality can help active learning spaces to achieve some capabilities in university library. And what we plan to do is building an active learning space in university library with virtual reality according to"E3 C"framework.【Result/conclusion】Proposed the path for active learning spaces in university library with virtual reality, and pointed out some elements on evaluation and feedback for this space.【Innovation/limitation】Based on the analysis of the necessity and feasibility of applying VR to the active learning space in university library, the paper puts forward the realization path of VR in the active learning space in university library, and designs the specific space pattern. However, the specific application of VR in the active learning space of university library should be further adjusted according to the actual situation of the library.
作者
苏瑞竹
徐峥
SU Rui-zhu;XU Zheng(The School of Management,Guangxi University for Nationalities,Nanning 530006,China)
出处
《情报科学》
CSSCI
北大核心
2021年第3期150-160,共11页
Information Science
关键词
虚拟现实
高校图书馆
能动学习
技术增强
空间规划
virtual reality
university library
active learning
technology enhancement
spatial planning