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UGC平台内容治理策略——中介机构参与下的三方博弈 被引量:22

Content Governance Strategy of UGC Platform:Tripartite Game with Participation of Intermediary
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摘要 用户生成内容(UGC)质量问题日益凸显,内容治理成为UGC平台发展的关键行为。研究探索了UGC平台内容治理的影响因素,分析了不同因素对平台、中介机构和用户三方行为路径的影响,为平台开展内容治理、探寻“安全-发展”路径提供决策依据。通过构建“UGC平台-MCN机构-头部用户”三方演化博弈模型,运用复制动态方程分析和MATLAB软件仿真分析,模拟三方博弈主体在内容治理中的策略演化路径。研究发现,惩罚成本和治理强度、中介机构管理成本、流量损失和声誉损失等因素对内容治理主体的决策行为具有重要影响,据此提出有利于博弈主体向{治理,管理,合规}稳定点演化的建议措施,以期促进UGC行业更加健康稳定发展。 The quality of user-generated content(UGC)has become increasingly prominent,and content governance has become the key behavior for the development of the UGC platform.This paper explores the influencing factors of content governance of the UGC platform,analyzes the influence of different factors on the behavior path of the platform,intermediary,and user,in order to provide decision-making basis for the platform to conduct content governance and explore the“security-development”path By constructing the trilateral evolutionary game model of“UGC platform-MCN(multi-channel network)agency-head user”,and using the replication dynamic equation analysis and MATLAB software simulation analysis,this paper simulates the strategy evolution path of the tripartite game subject.It is found that penalty cost,governance intensity,management cost of intermediary,traffic loss,and reputation loss have an important impact on the decision behavior of content governance subject.Based on this,this paper proposes some suggestions and measures that are conducive to the tripartite game to evolve to{governance,management,compliance},in order to promote the more healthy and stable development of the UGC industry.
作者 彭正银 徐沛雷 王永青 PENG Zhengyin;XU Peilei;WANG Yongqing(School of Businessr Tianjin University of Finance and Economics,Tianjin 300222,China;Economics and Management Department,Yuncheng College,Yuncheng 044000,Shanxi,China;School of Accountancy,Nanjing Audit University,Nanjing 211815,China)
出处 《系统管理学报》 CSSCI CSCD 北大核心 2020年第6期1101-1112,共12页 Journal of Systems & Management
基金 国家自然科学基金资助项目(71772134) 国家社会科学基金青年项目(19CGL025)。
关键词 内容治理 UGC平台 MCN机构 头部用户 三方博弈 content governance user-generated content(UGC)platform multi-channel network(MCN)agency head user tripartite game
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