摘要
为提高情景化玩具的满意系数和创新应用,提出了基于模糊Kano与情景FBS模型构建创新设计方法。首先,运用模糊Kano模型的调查问卷、评估表、调查结果表对市场不同情景玩具进行调研分析,并依次按照调研结果质量要素的重要程度进行排序,从而获取关键设计要素。其次,将获得的关键要素作为重要目标,并引用情景功能-行为-结构模型(FBS)与模糊Kano模型相结合的集成创新方法,解决情景化玩具创新性不足的问题,挖掘行之有效创新方法与新流程。通过情景FBS的应用将用户需求分析结果更加直观、准确、多角度地反映实际需要。最后,以一款情景玩具的创新设计为例,综合模糊Kano与情景FBS模型具备的互补优势,有效提高了玩具的满意系数,并通过制作实物模型验证了创新设计的可行性,为同类型玩具的不同用户群体需求研究提供一定的参考价值。
In order to improve the satisfaction coefficient and innovative application of situational toys,an innovative design method based on the fuzzy Kano and situational FBS model was proposed in this paper.First,based on the questionnaires,evaluation forms and investigation result forms of the fuzzy Kano model,investigation and analysis were conducted on different situational toys in the market.According to the priority of the quality elements of the investigation results,the ranking was made to obtain the key design elements.Next,taking the key elements obtained as important goas,the integrated innovation method combining the FBS(function-behavior-structure)and fuzzy Kano model was applied to address the problem of insufficient innovation of situational toys and to explore effective innovation methods and new processes.Through the application of the scenario FBS,the results of the user demand analysis can reflect the actual needs from multiple angles more directly and accurately.Finally,taking the innovative design of a situational toy as an example,the complementary advantages of the fuzzy Kano and scenario FBS model were integrated to effectively improve the satisfaction coefficient of the toy.And the feasibility of the innovative design was verified through the production of physical model,which provided some certain guidance for the demand research on different user groups of the same type of toys.
作者
周祺
李旭
周济颜
ZHOU Qi;LI Xu;ZHOU Ji-yan(School of Industrial Design,Hubei University of Technology,Wuhan Hubei 430068,China)
出处
《图学学报》
CSCD
北大核心
2020年第5期796-804,共9页
Journal of Graphics
基金
国家教育部青年基金项目(19YJCZH273)。
关键词
创新设计
情景玩具
模糊Kano模型
情景FBS模型
用户需求分析
innovative design
situational toy
fuzzy Kano model
scenario function-behaviorstructure model
user demand analysis