摘要
文章选取257篇来自国内教育技术学专业领域CSSCI检索源期刊中与游戏化学习相关的论文为研究对象,利用Bicomb 2.0、Ucinet 6.0及SPSS 20.0软件,采取共词聚类、词频分析、多维尺度分析及社会网络分析等方法,对国内游戏化学习的研究热点和发展趋势进行分析。研究发现,当前游戏化学习研究的内容主要包括基于游戏化学习的微观课堂的应用和实践研究、基于信息素养教育的游戏化学习相关研究、基于教育游戏基础理论的游戏化学习设计相关研究等三个方面,未来有关游戏化学习的研究应加强基于数据支持的游戏化学习实证研究、游戏化学习的多维度多学科应用研究和完善游戏化学习的基础理论研究。
This paper selects 257 papers which are related to gamification learning from CS-SCI search source journals in domestic education technology field as research subjects,using Bi-comb 2.0,Ucinet 6.0 and SPSS 20.0 software and adopting co-word clustering,word frequency analysis,multidimensional scaling analysis and social network analysis to analyze research hot sp-ots and development trends of domestic gamification learning.According to the research,the cur-rent content of gamification learning research mainly includes the application and practice research of micro-classroom based on gamification learning,gamification learning research based on infor-mation literacy education,and gamification learning design research based on educational game basic theory.Future research on gamification learning should strengthen the empirical research of gamification learning based on data support,multidimensional multidisciplinary application rese-arch of gamification learning and the basic theoretical research of gamification learning improve-ment.
作者
高红英
乜勇
Gao Hongying;Nie Yong(School of Education, Shaanxi Normal University, Xi' an 710062, China)
出处
《中国医学教育技术》
2020年第3期287-291,共5页
China Medical Education Technology
基金
陕西师范大学人文社会科学横向课题“基于STEAM理念的学生逻辑思维与创造力培养的理论实践研究”阶段性成果。
关键词
游戏化学习
社会网络分析
多维尺度分析
词频共现
知识图谱
Gamification learning
Social network analysis
Multidimensional scaling an-alysis
Word frequency co-occurrence
Knowledge map