摘要
"互联网+"和"大众创业,万众创新"环境为高校学生参与创新创业提供了机会,而高校学生的创新行为又有益于推动我国创新驱动型经济发展。在分析众创模式下高校学生创新决策和创新行为演化的基础上,构建了创新需求者和高校学生创新行为演化博弈模型,采用系统动力学方法进一步描述博弈双方的动态决策过程。仿真结果表明:高校学生创新行为与需求者参与度相互影响,如果只有一方选择纳什均衡策略,双方无法达到演化均衡状态;当需求者选择参与策略概率大于0.2,或高校学生创新成果被采用的几率大于0.5时,系统会最终达到演化均衡状态。最后,从高校学生与政府视角,提出提升大学生创新创业水平的建议。
Development of Internet plus and the implementation of mass entrepreneurship and innovation provide opportunities for college students to participate in entrepreneurship and innovation,the innovation of college students is beneficial to promote innovation-driven economic development in China.Based on the analysis of the college students’ innovative decision-making and innovation behavior evolution in crowd innovation mode,this study constructed an evolutionary game between the innovative demanders and university students.System dynamics method was used to further describe the decision process on both sides.The model was then simulated by Vensim,results show that strategic choices of university students and innovative demanders are interactive,if only one side choose Nash equilibrium strategy,the two sides cannot reach evolutionary equilibrium.When innovative demanders’ participation strategy probability is greater than 0.2,or probability of college students innovations be adopted is greater than 0.5,the system will eventually achieve evolutionary equilibrium.Finally,targeted suggestions was put forward to improve the level of college students’ innovative undertaking from the perspectives of college students and the government,such as putting emphasis on effective communication and positive interaction,actively participating in the innovation skills training,promoting the development of the maker space.
出处
《科技进步与对策》
CSSCI
北大核心
2017年第7期133-138,共6页
Science & Technology Progress and Policy
基金
中央高校基本科研业务费资助项目(3102016XSGZ007)
关键词
众创
高校学生创新
创新博弈
系统动力学
Crowd Innovation
University Students Innovation
Evolutionary Game
System Dynamics