摘要
以山东建筑大学为背景,采用Creator软件平台开发了虚拟校园漫游系统。文中介绍了虚拟校园建模流程,通过纹理制作及映射技术降低了复杂模型的制作难度、增加了模型的真实感,利用三维模型优化技术提升了系统的响应速度、实现了实时性与真实性的平衡。最后使用vega驱动平台,成功实现了对校园虚拟场景的运行和仿真。
Using Shandong Jianzhu University as application background,develops a three-dimensional virtual campus roaming system.This paper introduces virtual campus modeling process,reduced the complex model making difficulty and increased model corporeality by texture making technology and texture mapping technology,ascend the system response speed and realized real-time and authenticity of balance by 3d model optimization technique.Campus virtual scene operation and simulation is successfully realizd by Vega.
出处
《机电产品开发与创新》
2011年第2期128-129,共2页
Development & Innovation of Machinery & Electrical Products
关键词
虚拟现实
场景建模
纹理制作及映射
模型优化
virtual reality
scene modeling
texture production and mapping
model optimization