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基于三角形折叠的多细节层次模型

Multi-Layer of Detail Based on Triangle Collapse
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摘要 提出新的三角形折叠误差计算方法,并针对网格简化程度的不同引入阈值控制折叠误差,从而生成满足不同需要三维模型的多个细节层次;提出建立不同细节层次模型间顶点的对应关系,然后在对应点之间进行线性插值的方法,实现了绘制过程中不同细节层次模型间的平滑过渡。 Based on LOD algorithm of triangle collapse, a optimal triangle collapse algorithm is proposed, in which threshold is imported according to mesh simplification extent to control collapse error, thus LODs of 3-D model is generated. And more, interpolating algorithm between different LODs is brought forward and smooth transition between different levels of detail of model is accomplished.
作者 廖富魁
出处 《计算机与现代化》 2009年第9期116-118,144,共4页 Computer and Modernization
关键词 虚拟现实 细节层次 三角形折叠 边收缩 virtual reality levels of detail triangle collapse edge contraction
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