2Bowman R F. A Pac- Man theory of motivation :Tactical implications for classroom instruction[J]. Educational Technology,1982,22(9) :14- 17. 被引量:1
3Bruckman A. Community support for constructionist learning[J]. Computer Supported Cooperative Work. 1998, (7) : 47-86. 被引量:1
4Dede C, Ketelhut D & Ruess K. Motivation,Usability,and Learning Outcomes in a Prototype Museum-based Muti-User Virtutal Environment[Z]. ICLS Seattle, Washington. 被引量:1
5ELSPA (2003). Interactive Leisure Software : Global Market Assessment and Forecast to 2006 (Report for ELSPA) EDB/OL]. http ://www. elspa. com/serv/screendigestbrief. asp. 被引量:1
6Fromme,J. Computer games as a part of children's culture[DB/OL], http ://gamestudies. org/0301/fromme. 被引量:1
7Hawley C, Lloyd P, Mikulecky L & Duffy T. Workplace simulations in the classroom The teacher's role in supporting learning[R], the annual meeting of the American Educational Research Association. Chicago,IL, 1997. 被引量:1
8Kirriemuir J & McFarlane A. Literature Review in Games and Learning. A Report of NESTA Futurelab[DB/OL]. http://www. nestafuturelab. org/researeh/reviews/ 08-01. htm. 被引量:1
9Malone T W. What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games[M]. Palo Alto: Xerox, 1980. 被引量:1
10Malone T W & Lepper M R. Making learning fun: a taxonomy of intrinsic motivations for learning[A].RE Snow & MJ Farr. Aptitude, Learning, and Instruction, Ⅲ: Cognitive and Affective Process Analysis [C]. Hillsdale,NJ : Lawrence Erlbaum Associates, 1987. 223- 253. 被引量:1