摘要
论文针对网络中各种设备与服务管理的复杂性,提出一个采用对等网络计算,使得游戏系统不需要中心服务器的支持,或是中心服务器只需要很少的计算量的可行的办法,设计了一个建立在对等网络计算平台———JXTA平台之上的游戏框架,使各个设备之间能实现相互通信,能为游戏平台系统提供游戏所需要的各种JXTA服务层的服务,以及为不同类型的游戏提供一个统一的运行环境。
Aiming at the complexity of the management of all kinds of devices and services of network,this paper puts forward a practical method which adopts P2P networking calculation,with it the game system can work without the support of center server or just little quantity of calculation supported by the center server is needed.A game framework built upon the P2P networking calculation platform-- - JXTA platform is designed to realize the communication between every devices,to provide for the game platform system the services of all kinds of JXTA service levels needed by the game ,and to provide a unified running environment for different kinds of game.
出处
《计算机工程与应用》
CSCD
北大核心
2004年第17期144-147,151,共5页
Computer Engineering and Applications
关键词
对等网络
计算平台
JXTA
游戏框架
peer-to-peer networking,calculation platform,JXTA,game framework