摘要
在飞行射击游戏框架设计与实现过程中,分析游戏的场景设计、物体之间碰撞的处理、游戏角色和整个游戏类的框架并对程序流程进行描述。实现游戏UI的设计、背景的载入、角色的设计和实例化。在Android系统中对该游戏进行反复测试,实现飞行射击游戏。
In the implementation of the flight shooting game, analyzes the game scene,the collision between the objects,the role of the game,and the whole game framework, deseribes the program flow. Realizes the game interface, loads the background, and the role of the instantiation. In the Android system, achieves the flight shooting game program designed by the testing repeatedly.
出处
《现代计算机》
2014年第11期78-80,共3页
Modern Computer