With the development of virtual reality (VR) technology, more and more industries are beginning to integrate with VR technology. In response to the problem of not being able to directly render the lighting effect of C...With the development of virtual reality (VR) technology, more and more industries are beginning to integrate with VR technology. In response to the problem of not being able to directly render the lighting effect of Caideng in digital Caideng scenes, this article analyzes the lighting model. It combines it with the lighting effect of Caideng scenes to design an optimized lighting model algorithm that fuses the bidirectional transmission distribution function (BTDF) model. This algorithm can efficiently render the lighting effect of Caideng models in a virtual environment. And using image optimization processing methods, the immersive experience effect on the VR is enhanced. Finally, a Caideng roaming interactive system was designed based on this method. The results show that the frame rate of the system is stable during operation, maintained above 60 fps, and has a good immersive experience.展开更多
三维云的模拟技术对飞行仿真系统的研究有着重要的理论和现实意义。本文对云的建模、光照、渲染三个方面进行了分析,根据云的特点,采用基于粒子系统的建模方法,结合纹理映射、光照模型来实现逼真的云层模拟效果。为提高渲染速度,本文采...三维云的模拟技术对飞行仿真系统的研究有着重要的理论和现实意义。本文对云的建模、光照、渲染三个方面进行了分析,根据云的特点,采用基于粒子系统的建模方法,结合纹理映射、光照模型来实现逼真的云层模拟效果。为提高渲染速度,本文采用Impostor技术进行加速绘制。经过试验,在Visual Studio 2010开发平台下,该技术较为真实的模拟了三维云层并满足了实时性要求。展开更多
Construction of a lighting model of the real world is one of the critical aims in an augmented reality (AR) system. The theory of lighting modeling used in computer graphics(CG) is applied in this study. The position...Construction of a lighting model of the real world is one of the critical aims in an augmented reality (AR) system. The theory of lighting modeling used in computer graphics(CG) is applied in this study. The position of the real light-source is first conjectured from light and shade of the registration image element by element using a ray tracking algorithm. Then the virtual light-source and virtual fiducial are constructed in the CG environment, in which, the Phong model is used to draw the light effect. By comparing the CG scene with the real image, one can modify the parameters of the lighting model over and over again, until the lighting effect of the CG scene is close enough to that of the real image. It is proved that this method works well in the indoor AR system. The method can be used feasibly in most applications with some improvements.展开更多
文摘With the development of virtual reality (VR) technology, more and more industries are beginning to integrate with VR technology. In response to the problem of not being able to directly render the lighting effect of Caideng in digital Caideng scenes, this article analyzes the lighting model. It combines it with the lighting effect of Caideng scenes to design an optimized lighting model algorithm that fuses the bidirectional transmission distribution function (BTDF) model. This algorithm can efficiently render the lighting effect of Caideng models in a virtual environment. And using image optimization processing methods, the immersive experience effect on the VR is enhanced. Finally, a Caideng roaming interactive system was designed based on this method. The results show that the frame rate of the system is stable during operation, maintained above 60 fps, and has a good immersive experience.
文摘三维云的模拟技术对飞行仿真系统的研究有着重要的理论和现实意义。本文对云的建模、光照、渲染三个方面进行了分析,根据云的特点,采用基于粒子系统的建模方法,结合纹理映射、光照模型来实现逼真的云层模拟效果。为提高渲染速度,本文采用Impostor技术进行加速绘制。经过试验,在Visual Studio 2010开发平台下,该技术较为真实的模拟了三维云层并满足了实时性要求。
文摘Construction of a lighting model of the real world is one of the critical aims in an augmented reality (AR) system. The theory of lighting modeling used in computer graphics(CG) is applied in this study. The position of the real light-source is first conjectured from light and shade of the registration image element by element using a ray tracking algorithm. Then the virtual light-source and virtual fiducial are constructed in the CG environment, in which, the Phong model is used to draw the light effect. By comparing the CG scene with the real image, one can modify the parameters of the lighting model over and over again, until the lighting effect of the CG scene is close enough to that of the real image. It is proved that this method works well in the indoor AR system. The method can be used feasibly in most applications with some improvements.