期刊文献+

对“科技向善协同育人”理念的实践与探索——以《计算机游戏开发》为例

The Practice and Exploration of the Concept of “Tech for Social Good & Collaborative Education”—Taking “Computer Game Development” as an Example
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摘要 通过深入思考“新工科”人才培养模式中思政元素的嵌入方式,笔者尝试构建基于“科技向善”理念的游戏开发课程“产教融合协同育人”新模式。通过开展“聚徒教学”,笔者与腾讯罗布乐思和腾讯光子工作室等企业开展深度校企合作,联合开发了创新创业课程,并联合指导学生参加学科竞赛和商业竞赛。笔者还对《计算机游戏开发》课程体系进行了梳理,使其与数字公益的结合更加紧密,思政融入的更加自然。笔者实施的一系列教学改革举措不仅实现了游戏开发课程育人与育才功能的有机统一,还拓宽了高校与企业产教融合的广度与深度。 Through digging into the embedded mode of ideological and political elements in the talent training mode of “New Engineering”, a new mode of “Integration of Production and Education & Collaborative Education” for game development courses is built based on the concept of “Tech for Social Good”. By carrying out “Assemble Disciples Teaching” and jointly developing innovation and entrepreneurship courses or guiding students to participate in discipline and business competitions, an in-depth school-enterprise cooperation with institutions such as Tencent Roblox and Tencent Photon Studio was developed. The course system of Computer Game Development was combined, so as to integrate it more closely with digital public welfare, and to integrate ideology and politics elements more naturally. Not only the organic unity of the functions of curriculum education and talent education are realized, but also the breadth and depth of the integration of production and education between colleges and enterprises are broadened by the proposed series of teaching reform measures.
作者 储颖
出处 《教育进展》 2024年第5期1074-1082,共9页 Advances in Education
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