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青少年网络游戏素养现状与规范措施研究

Research on the Current Situation and Normative Measures of Youth’s Online Game Literacy
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摘要 当前网络游戏日益丰富化,逐渐更深嵌入到人民群众的娱乐生活中,而社会阅历不足和受青春期影响的青少年由于其网络游戏素养的低下,容易在网络游戏世界中迷失自我,做出错误判断。对于广大青少年而言,由于自身家庭条件和思想水平的差异,难以在网络游戏素养方面完全统一,故青少年网络游戏素养可因其发展水平的不同分为在游戏中使用:获取、识别、评价与传播与在游戏中协作:创造、法规、伦理和道德。因而笔者认为提升青少年网络游戏素养需要多方协同助力,国家需要推进立法、完善制度;家庭需要维护环境、理解游戏;学校则需要教育先行、贯通多方。Currently, online games are becoming increasingly rich and deeply embedded in the entertainment lives of the people. However, teenagers with insufficient social experience and influenced by adolescence are prone to losing themselves and making incorrect judgments in the world of online games due to their low level of online gaming literacy. For the vast majority of teenagers, due to differences in their own family conditions and ideological levels, it is difficult to fully unify their online gaming literacy. Therefore, their online gaming literacy can be divided into two categories based on their different levels of development: use in games: acquisition, identification, evaluation, and dissemination;and collaboration in games: creation, regulation, ethics, and morality. Therefore, the author believes that improving the online gaming literacy of young people requires collaborative efforts from multiple parties, and the country needs to promote legislation and improve systems;Families need to maintain the environment and understand games;Schools need to prioritize education and connect multiple aspects.
作者 王天昊
出处 《社会科学前沿》 2024年第8期391-399,共9页 Advances in Social Sciences
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