摘要
游戏科技与游戏作为生产力形态的超级数字场景对于游戏以外其他行业的贡献,正在成为国内外相关领域的共识,贡献的量化研究迫在眉睫。科技进步贡献率是衡量技术对行业贡献的通用方法,通过提出重合系数,文章建立了游戏科技跨行业科技进步贡献率的测算方法,同时将游戏科技作用下的超级数字场景作为一个技术整体,进一步提出了超级数字场景融合创新指数的指标体系来研究测量游戏对其他行业的推动作用,通过跨行业科技进步贡献率和超级数字场景融合指数,首次较为系统地解决了游戏及其技术底座对于其他行业贡献的量化测评问题。
The contribution of gametech and the hyper digital reality of video games as a form of productivity to industries other than video games is becoming a consensus in relevant fields at home and abroad,and quantitative research on the contribution of gametech is imminent.The contribution rate of scientific and technological progress serves as a common method to measure the impact of technology on industries.By proposing an overlap coefficient,this study establishes a method for the cross-industry scientific and technological progress contribution rate of gametech.Taking the hyper digital reality under the influence of video games as a unified technological entity,this paper further proposes an index system for hyper digital reality convergence innovation index to study the driving force of video games on other industries.Through the cross-industry S&T progress contribution rate and the hyper digital reality Convergence Index,this paper for the first time systematically addresses the quantification of the contribution of video games and their technological pedestals to other industries.
出处
《中国数字出版》
2024年第1期49-59,共11页
CHINA DIGITAL PUBLISHING
关键词
游戏科技
游戏科技跨行业科技进步贡献率
超级数字场景
超级数字场景融合创新指数
Gametech
Cross-industry scientific and technological progress contribution rate of gametech
Hyper digital reality
Hyper digital reality convergence innovation index