摘要
放置游戏以“让游戏自己玩”的特殊游戏形态重新定义了玩家快感,创造出一个建立在算法基础上的超级自我形象。这个形象体现了以占有为逻辑内核的理性主义狂想,指向自我价值膨胀的自恋主义情结,并蕴含消除一切矛盾的支配冲动——这也就形成了玩家知情意三个层面的主体内涵。放置游戏由此成为现代社会个体生存危机的一个曲折的寓言,道出社会在“提升逻辑”下对“成功”的病态追逐,事实上,放置游戏的火爆恰与个体生存的困窘经验紧密相关:对自我的剥削已经转换为一种自在的方式进行,无法成功的困窘正在一种客体化的自在进程中自动消解。
Idle games redefines the player’s enjoyment with the special game form of“let the game play itself”,creating a super-self built on algorithms.This image embodies a rationalist rhapsody with possession as its logical core,a narcissistic complex with an inflated self-worth,and the dominant impulse to eliminate all contradictions——which forms the subject of the player’s three levels of understanding,emotion and will.Idle games has thus become a tortuous fable of the individual survival crisis in modern society,showing the morbid pursuit of“success”by the society under the“Steigerungslogik”.In fact,the popular of idle games is closely linked to the experience of individual existential dilemmas:the exploitation of the self has been transformed into a self-being way,and the dilemma of not being able to succeed is being automatically dissolved in a process of objectified self-being.
作者
周思妤
李勇
Zhou Siyu;Li Yong
出处
《南京社会科学》
CSSCI
北大核心
2023年第3期114-122,共9页
Nanjing Journal of Social Sciences
基金
国家社科基金重大项目“虚拟现实媒介叙事研究”(21&ZD327)的阶段性成果。