期刊文献+

从多态表征到置身参与:虚拟现实技术助力学科教学的价值路径 被引量:21

From Polymorphic Representation to Immersive Participation:The Value Path of Virtual Reality Technology in Supporting Subject Teaching
下载PDF
导出
摘要 虚拟现实技术作为一种沉浸式交互虚拟系统,其教育功用应有效辐射学科教学,助力学科知识获得与学科思维培养。针对当前学科教学过程中“抽象符号→技能训练→工具思维”的现实问题,探析了虚拟现实技术在学科教学过程中的直观学习资源、知识有效应用与培养学科思维等价值;接着提出了虚拟现实助力学科教学的四种类型:独立式学科本位型、分布式学科本位型、独立式项目融合型与分布式项目融合型。最后依据虚拟现实学科教学价值与虚拟现实学科教学类型提出了虚拟现实助力学科教学的实践路径:直观资源的操作体验,指向知识内容有效获得;模拟情境的知识应用,促进知识向能力的转化;真实场景的问题解决,实现知识向思维的通达。以优化学科教学过程,为虚拟现实技术应用于教与学过程提供参考。 As an immersive interactive virtual system, virtual reality technology should effectively radiate its educational function in subject teaching, facilitating the acquisition of subject knowledge and the cultivation of subject thinking. In response to the practical problem of "abstract symbol→skills training→instrumental thinking" in the process of current subject teaching, this paper explores the value of virtual reality technology in the process of subject teaching, such as intuitive learning resources,effective application of knowledge and cultivation of subject thinking. Then it proposes the four types of virtual reality-assisted subject teaching: independent subject-based, distributed subject-based,independent project integration and distributed project integration. Finally, based on the value of virtual reality subject teaching and the types of virtual reality subject teaching, this paper proposes the practical path of virtual reality-assisted subject teaching: the manipulative experience of intuitive resources, pointing to the effective acquisition of knowledge content;the knowledge application in simulated situations to promote the conversion of knowledge into competence;problem solving in real-life scenarios to realize the access of knowledge to thinking, for the purpose of optimizing the process of subject teaching and providing a reference for the application of virtual reality technology in teaching and learning.
作者 胡翰林 刘革平 HU Hanlin;LIU Geping(Faculty of Education,Southwest University,Chongqing 400715)
出处 《电化教育研究》 CSSCI 北大核心 2022年第1期79-85,共7页 E-education Research
基金 2020年重庆市高等教育教学改革研究重大项目“信息技术与高校教学深度融合研究”(项目编号:201004) 2019年度西南大学教育教学改革研究项目重大专项“基于现代信息技术的交互式课堂教学改革的探索与实践”(项目编号:2019ZDJY004)。
关键词 虚拟现实技术 学科教学 真实场景 感知体验 实施路径 学科思维 Virtual Reality Technology Subject Teaching Real-life Scenarios Perceptual Experience Implementation Path Subject Thinking
  • 相关文献

参考文献12

二级参考文献196

共引文献1115

同被引文献192

引证文献21

二级引证文献35

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部