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基于Unity3D的物理光学实验的设计与仿真 被引量:8

Design and simulation of optical experiments based on Unity3D
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摘要 利用虚拟现实技术对光学仪器进行模拟,基于Unity3D平台和Shaderlab渲染规则,以分光仪实验为例,提出一种间接渲染方法——光学表面的局部光栅化渲染模型,结合准实时烘培贴图制作方法,能够在比较节省资源的前提下,模拟出一些光学器件的性质,并具有良好的实用性,能够广泛的用于桌面端和移动端. The optical instrument was simulated by the virtual reality technology.Taking spectrometer experiment for example,based on Unity3D platform and Shaderlab rendering rules,a kind of indirect rendering model named local raster rendering of an optical surface was proposed.Combining with the method of quasi real time baking map,the properties of the optical element was simulated on the premise of saving resources.This method could be widely used on computer and mobile terminal,and was of great significance to the online teaching of physical experiments.
作者 赵洋洋 盛思远 ZHAO Yang-yang;SHENG Si-yuan(Department of Basic Education, Criminal Investigation Police University of China, Shenyang 110854, China;College of Science, Shenyang University of Chemical Technology, Shenyang 110142, China)
出处 《物理实验》 2021年第2期49-52,共4页 Physics Experimentation
基金 中央高校基本科研业务费博士科研启动金项目(No.D2019018)。
关键词 UNITY3D 图像渲染 分光计 虚拟仿真 Unity3D image render spectrometer virtual simulation
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