摘要
二三维一体化技术旨在研究如何从显示内部研发、外部应用二次开发、软件运行效率、用户体验4个层面解决现有三维显示技术如何和原有二维显示技术共存发展的问题。文章首先介绍传统上利用两套图形引擎分别开发二三维图形显示框架的技术方案及其不足之处,介绍通过合并二三维图形显示框架这种技术方案能达到的二三维一体化的程度;然后介绍仅通过使用一套图形引擎去分别实现二三维两套图形场景的技术方案并分析其与使用两套图形引擎方案相比的优缺点;最后,文章提出二三维一体化技术未来发展的方向。
The integration of 2D and 3D technology aims to study how to solve the problem of coexistence and development of existing 3D display technology and original 2D display technology from the four levels of display internal R&D,external application secondary development,software operation efficiency,and user experience.The article first introduces the traditional technical solutions of using two sets of graphics engines to develop 2D and 3D graphics display frameworks and their shortcomings,and then introduces the degree of 2D and 3D integration that can be achieved by merging the 2D and 3D graphics display framework.Introduce the technical solution to realize the two-dimensional and three-dimensional two sets of graphics scenes by using only one set of graphics engine,and analyze its advantages and disadvantages compared with the two sets of graphics engine solutions.Finally,the article proposes the future development direction of 2D and 3D integration technology.
作者
毛杰
吕庆
Mao Jie;Lv Qing(PLA Troops No.91001,Nanjing 210007,China;The 28th Research Institute of China Electronics Technology Group Corporation,Nanjing 210007,China)
出处
《信息化研究》
2020年第5期1-6,共6页
INFORMATIZATION RESEARCH
关键词
图形引擎
图形场景
二三维一体化
graphic engine
scene graph
unification of 2D and 3D graphic display