摘要
基于动画技术的角色与行为控制方法的帧速率低,无法达到理想的控制效果,为此,提出三维动画系统的角色与行为控制方法。运用原始数据分解法分解三维动画角色与行为捕捉数据,再构造三维动画角色与行为检索样本,得到各帧运动数据通道值。完成上述操作步骤后,利用三维动画系统中的MEL语言构建三维动画角色与行为控制模型,实现三维动画角色与行为控制,由此,完成三维动画系统的角色与行为控制方法的设计。最后,设置对比实验,测试基于动画技术的角色与行为控制方法与三维动画系统的角色与行为控制方法在不同窗口的帧速率。实验结果表明,所提方法在不同窗口下的帧速率均保持在2.0 f/s,说明所提方法控制效果更好。
The frame rate of character and behavior control method based on animation technology is low,which can not achieve the ideal control effect.Therefore,the method of character and behavior control in 3D animation system is proposed.The original data decomposition method is used to decompose 3D animation character and behavior capture data,and then construct 3D animation character and behavior retrieval samples to get the motion data channel values of each frame.After the above steps are completed,the 3D animation character and behavior control model is constructed with the MEL language in the 3D animation system to realize the 3D animation character and behavior control.Thereby,the design of character and behavior control method of 3D animation system is completed.A comparative experiment was set up to test the frame rate of character and behavior control methods based on animation technology and character and behavior control method of 3D animation system in different windows.The experimental results show that the frame rate of the proposed method is kept at 2.0 f/s in different windows,which shows that the proposed method has a better control effect.
作者
郜菲
GAO Fei(Zhongyuan University of Technology,Zhengzhou 450007,China)
出处
《现代电子技术》
北大核心
2020年第19期40-44,共5页
Modern Electronics Technique
关键词
三维动画系统
行为控制
角色控制
动画技术
控制模型
帧速率测试
3D animation system
behavior control
character control
animation technology
control model
frame rate testing