摘要
需要将情感寄托与游戏化思维应用到交互系统设计中。可在交互系统设计中引入游戏奖励机制,以形成趣味性因素,即源于挑战、社交、角色扮演、放松身心的形式等方面的乐趣。情感化交互系统的设计应充分考虑的原则主要有:与用户换位思考、保持简洁的设计以及不可夺去用户的决定权。要针对不同设计增加系统的娱乐性和游戏感,以提升用户黏性。
Emotional sustenance and gamification should be applied in interactive system.Game reward mechanism can be involved into interactive system to form interesting factors,i.e.interests coming from challenges,social contact,role playing and relax mind and body.The principles of the design of emotional sustenance system include transpositional consideration,clear design and decision-making power.According to the entertainment and game sense increase of different designs,users’viscosity should be improved.
作者
孙思洋
Sun Siyang(Nova Scotia College of Art and Design University, Halifax B3J 3J6, Canada)
出处
《黑龙江科学》
2020年第14期72-73,共2页
Heilongjiang Science
关键词
交互系统设计
情感寄托
游戏化思维
Interactive system design
Emotional sustenance
Gamification