期刊文献+

具身认知视域下互动投影装置交互语法研究 被引量:1

Research on Interactive Grammar of Interactive Projection Device from the Perspective of Embodied Cognition
下载PDF
导出
摘要 交互语法设计是完成互动投影装置创作的重要保证。由于互动投影是基于环境的多感官体验,这与具身认知要素相对应。因此,在具身认知视域下,能有效解决互动投影装置投射出的客观信息与行为主体的主观认知不匹配的问题。结合海德格尔存在主义的分析与多罗希具身交互的六原则,提出互动投影体验过程中的具身要素。针对互动投影设计中的可控要素提出环境的可允性引导、感知场所的方位隐喻、即时反馈中的程度隐喻来引导和控制观众行为。具身认知概念的介入能为提升互动投影体验提供交互设计语法,促进数字艺术设计理论的研究。 Interactive grammar design is an important guarantee to complete the creation of interactive projection device.As the interactive projection is based on the Multi-sensory experience of the environment,it corresponds to the specifi c cognitive elements.Therefore,from the perspective of embodied cognition,it solves the problem that the objective information projected by the interactive projection device does not match the subjective cognition of the behavior subject.combined with the analysis of Heidegger's existentialism and the six principles of Dorothy's embodied interaction,it puts forward the embodied elements in the interactive projection experience process.Aiming at the controllable elements in interactive projection design,the paper puts forward the guidance of environment's permissibility,the metaphor of perception place's orientation and the metaphor of degree in instant feedback to guide and control the audience's behavior.the intervention of embodied cognitive concept provides interactive design grammar for the construction of interactive projection experience,which is necessary for the research of digital art design theory.
作者 魏丽君 李栋宁 WEI LiJun;LI Dongning(Jiangnan University,214122 Wuxi Jiangsu)
出处 《设计艺术研究》 2020年第3期76-79,共4页 Design Research
关键词 具身认知 互动投影 交互语法 可允性 embodied cognition interactive projection interactive grammar affordance
  • 相关文献

参考文献7

二级参考文献19

  • 1刘龙根.意向性与意义理解——从言语行为论的视角看[J].吉林大学社会科学学报,2005,45(2):150-153. 被引量:6
  • 2T.Winograd,F.Flores. Understanding Computers and Cognition:A New Foundation for Design[M].Norwood:Ablex,1986. 被引量:1
  • 3H.L.Dreyfus. Why Heideggerian AI Failed and How Fixing It Would Require Making It More Heideggerian[J].Artificial Intelligence,2007,(18):1137-1160. 被引量:1
  • 4P.E.Agre. Computation and Human Experience[M].Cambridge:Cambridge University Press,1997. 被引量:1
  • 5徐献军.具身认知论——现象学在认知科学研究范式转型中的作用[M]杭州:浙江大学出版社,2009. 被引量:1
  • 6T.Winograd. Foreword[A].Cambridge,ma:the Mit Press,2000.vi-ix. 被引量:1
  • 7T.Winograd. Shifting Viewpoints:Artificial Intelligence and Human-Computer Interaction[J].Artificial Intelligence,2006,(18):1256-1258.doi:10.1016/j.artint.2006.10.011. 被引量:1
  • 8R.Brooks. Cambrian Intelligence:The Early History of the New AI[M].Cambridge,ma:the Mit Press,1999. 被引量:1
  • 9H.A.Simon. Administrative Behavior[M].New York:free Press,1976. 被引量:1
  • 10P.Dourish. The Foundations of Embodied Interaction[M].Cambridge,ma:the Mit Press,2001. 被引量:1

共引文献56

同被引文献4

引证文献1

二级引证文献2

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部