摘要
论文以牡鹿捕捉博弈模型为基础,在无标度网上建立舆论博弈演化模型。在一对一博弈模型的基础上,建立舆论传播主体进行一对多的博弈决策模型,并加入经验决策因素,构成博弈主体的综合决策模型。建立了复制动态方程分析群体中选择合作策略的个体所占比例的变化情况以及影响因素。通过理论分析和仿真实验发现,全部舆论传播主体在舆论演化后是否可以形成较为接近的观点流受到网络的平均度和观点交流距离限制阈值的显著影响。
Based on the game model of capture stag,this paper builds an evolution model of public opinion game on scale free network.On the basis of one to one game model,one to many game decision-making models of public opinion communication subject is established,and the empirical decision-making factors are added to form the comprehensive decision-making model of the game subject.The Replicating dynamic equation are established for analyzing the change and the influencing factors of the proportion of individuals who choose cooperative strategy in the group.Through theoretical analysis and simulation experiments,it is found that whether the main body of public opinion can form a closer opinion flow is significantly influenced by the average degree of the network and the threshold of the point of view.
作者
李柏树
司守奎
孙玺菁
LI Boshu;SI Shoukui;SUN Xijing(Graduate Students'Brigade,Naval Aviation University,Yantai 264001;School of Basic Sciences for Aviation,Naval Aviation University,Yantai 264001)
出处
《计算机与数字工程》
2020年第4期889-894,共6页
Computer & Digital Engineering
关键词
舆论传播
演化博弈
无标度网络
public opinion propagation
evolutionary game
scale-free network