期刊文献+

基于计算机技术的电影动画人物仿真系统的构建 被引量:1

Construction of movie animation character simulation system based on computer technology
下载PDF
导出
摘要 针对传统电影动画人物动作仿真捕捉成本高昂、运算量大等缺点,本文通过Kinect体感设备,基于Microsoft Visual Studio2012和Unity 3D平台,利用C#和C++开发语言,构建了一套动画人物动作仿真系统。本文首先对开发平台和关键技术进行了简要介绍,然后详细说明了本系统的总体设计,本系统基于MAYA三维动画建模软件搭建了动画人物模型,利用柔性蒙皮算法进行蒙皮设计,然后通过获取深度图像、提取骨骼数据和绑定Kinect骨骼数据完成了动画人物的骨骼追踪。最后对电影动画人物动作的同步性进行了研究和测试,测试结果表明该系统具有较高的还原度、未出现图像失真或关节错位等问题并具有交互功能,具有一定的推广价值。 Aiming at the shortcomings of traditional movie animation character motion simulation,such as high cost and large computational complexity,this thesis uses Kinect somatosensory equipment,based on Microsoft Visual Studio2012 and Unity 3D platform,and uses C#and C++development language to construct a set of animated character motion simulation system.This paper firstly introduces the development platform and key technologies,and then explains the overall design of the system.The system builds an animated character model based on MAYA 3D animation modeling software,and uses the flexible skinning algorithm to design the skin and then pass Getting deep images,extracting bone data,and binding Kinect bone data completes the bone tracking of animated characters.Finally,the synchronization of the motion of the animated characters is studied and tested.The test results show that the system has high degree of reduction,no image distortion or joint misalignment and has interactive functions,which has certain promotion value.
作者 朱彤 Zhu Tong(Music college,linyi university,linyi 276000)
出处 《现代科学仪器》 2019年第5期21-25,共5页 Modern Scientific Instruments
关键词 电影 动画角色 人物设计 Movie animated character character design
  • 相关文献

参考文献10

二级参考文献48

共引文献49

同被引文献11

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部