期刊文献+

立体显示中双目视差模型和深度感知研究 被引量:12

Research on Binocular Parallax Model and Depth Perception in Stereo Display
下载PDF
导出
摘要 为在平面幕上建立立体视觉,通过模拟真实世界中人眼获取图像过程,介绍计算机绘制双眼视差图像的方法。给出虚拟场景中2种放置双眼视见体的模型,通过投影分析可以得出内束模型会引入垂直视差,且水平视差不恒定,从而引起同一深度面的物体被感知深度变形。离轴模型符合人眼建立立体视觉的习惯,可以正确反映出物理屏幕前后不同深度的物体,且比单眼图像的视野范围大。 In order to establish stereo vision on the flat screen,by simulating human eyes' process of acquiring images in the real-world,this paper introduces methods of rendering binocular parallax images by the computer.Two models of view frustum placement in the virtual environment are given.Through projective analyzing result can be concluded that toe-in model causes vertical parallax and variance of horizontal parallax which leads to deformation of depth perception in the same depth of virtual environment.Off-axis model conforms to the human eye habit of establishing stereo vision and correctly reflects the depth of the object before and after physical screen.Binocular images created by off-axis model have lager field of view.
出处 《计算机工程》 CAS CSCD 北大核心 2011年第17期271-273,共3页 Computer Engineering
基金 国家"973"计划基金资助项目(2009CB320805)
关键词 立体显示 视差 深度感知 内束模型 离轴模型 stereo display parallax depth perception toe-in model off-axis model
  • 相关文献

参考文献6

  • 1Park Chang-Hoon, Kim Ig-Jae, Ahn Sang-Chul, et al. The Design and Implementation of Kyongju VR Theater[C]//Proc. of the 3rd International Conference on Virtual Reality and Its Application in Industry. Bellingham, USA: SPIE, 2003: 286-293. 被引量:1
  • 2鞠芹,安平,张倩,吴妍菲,张兆杨.基于多目立体匹配的深度获取方法[J].计算机工程,2010,36(14):174-176. 被引量:8
  • 3Yamanoue H. The Differences Between Toed-in Camera Onfigurations and Parallel Camera Configurations in Shooting Stereoscopic Images[C]//Proc. of IEEE International Conference on Multimedia and Expo. Toronto, Canada: IEEE Press, 2006: 1701-1704. 被引量:1
  • 4赵猛,金一丞,尹勇.CAVE立体显示系统的搭建及立体图像的几何校正[J].计算机辅助设计与图形学学报,2008,20(10):1366-1373. 被引量:8
  • 5杨晓,金一丞,杨慎欣.基于立体显示技术的航海模拟器研究[C]//第13届全冈罔象图形学学术会议论文集.北京:清华大学出版社,2006:683-688 被引量:3
  • 6Hodges L F. Tutorial: Time-multiplexed Stereoscopic Computer Graphics[J]. IEEE Computer Graphics and Applications, 1992, 12(2): 20-30. 被引量:1

二级参考文献18

  • 1Fehn C.A 3D-TV Approach Using Depth-image-based Rendering[C] //Proc.of IEEE Int'l Conf.on Visualization,Imaging,and Image Processing.Benalmadena,Spain:[s.n.] ,2003. 被引量:1
  • 2Sharstein D.Szeliski R.A Taxonomy and Evaluation of Dense Two-frame Stereo Correspondence Algorithms[C] //Proc.of IEEE Workshop on Stereo and Multi-baseline Vision.[S.l.] :IEEE Press,2001. 被引量:1
  • 3Cox I J,Hingorani S L.A Maximum Likelihood Stereo Algorithm[J].Computer Vision and Image Understanding,1996,63(3):542-567. 被引量:1
  • 4Comaniciu D,Meer P.Mean-shift:A Robust Approach Toward Feature Space Analysis[J].IEEE Trans.on Pattern Analysis and Machine Intelligence,2002,24(5):603-619. 被引量:1
  • 5Klaus A.Segment-based Stereo Matching Using Belief Propagation and a Self-adapting Dissimilarity Measure[C] //Proc.of International Conference on PaRer Recognition.[S.l.] :IEEE Press,2006. 被引量:1
  • 6Forstmann S,Kanou Y,Ohya J,et al.Real-time Stereo by Using Dynamic Programming[C] //Proc.of IEEE Int'l Conference on Computer Vision and Pattern Recognition.Washington D.C.,USA:[s.n.] ,2004. 被引量:1
  • 7杨廷俊,解利军,郑耀,高文轩,潘宁河.大规模立体显示墙系统的构建[J].计算机辅助设计与图形学学报,2007,19(8):953-959. 被引量:10
  • 8Cruz-Neira C, Sandin D J, DeFanti T A. Surround screen projection based virtual reality: the design and implementation of the CAVE [C]//Computer Graphics Proceeding, Annual Conference Series, ACM SIGGRSPH, Anaheim, 1993:135-142 被引量:1
  • 9Motoki T, Isono H, Yuyama I. Present status of three-dimensional television research [J]. Proceedings of the IEEE, 1995, 83(7): 1009-1021 被引量:1
  • 10Bourke P. Caculating stereo pairs [OL]. [2007-12-22]. http:// local. wasp. uwa. edu. au/-pbourke/projection/stereorender/ 被引量:1

共引文献16

同被引文献100

引证文献12

二级引证文献29

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部