摘要
在文学艺术理论领域的研究中,想象力问题一直是论及主体创作、审美欣赏等内容时不可或缺的重要组成部分。将此问题延伸到电影与游戏融合即影游融合的当下媒介变革语境中,观众审美与电影创作正共同展现出一种与想象力有关的美学诉求,想象力问题进入互联网、跨媒介、新消费时代等具体话语场域。正是在这样的融合语境里,提出并建构一种互联网时代想象力消费的框架,围绕电影创作的视觉技术和文本世界的想象呈现两个方面,将想象力美学与想象力消费加以关联,从而借助想象力问题去重新理解和思考影像与现实之间关系的演进轨迹。
Imagination has always been discussed in the field of literary and art theories in such dimensions as subjects’ creation and aesthetic appreciation. Given the current context of media transformation in which film-game integration is gaining popularity, a new aesthetic appeal for imagination has been aroused by both audience aesthetic tastes and film creation, which once again brings the topic of imagination into specific discourse fields such as the Internet, trans-media and new consumption era. It is under the background of film-game integration that the authors put forward the term of "imagination consumption" in the Internet era, and make a preliminary theoretical analysis and construction. The discussion encompasses the following two aspects of today’s film creation: the foundation of visual technology and the imagination based on text world. While observing how imagination unfolds in specific works, the authors aptly relate the imagination aesthetics to imagination consumption, in the hope of revisiting and rethinking the evolving relationship between images and reality.
作者
陈旭光
李雨谏
CHEN Xuguang;LI Yujian(School of Arts,Peking University,Beijing 100871,China;School of Theater,Film and Television,Communication University of China,Beijing 100024,China)
出处
《上海大学学报(社会科学版)》
CSSCI
北大核心
2020年第1期37-47,共11页
Journal of Shanghai University(Social Sciences Edition)
基金
国家社会科学基金重大项目(18ZD13)
关键词
影游融合
想象力消费
技术基础
虚拟现实
film-game integration
imagination consumption
foundation of technology
virtual reality