摘要
VR作为一种新兴的多媒体方式,通过近几年的发展,在硬件方面趋于成熟,但是对VR内容的评价依旧处于探索阶段,尤其是对VR音频舒适度的研究基本空白,缺乏参照标准。本文结合了VR音频的特点,在心理声学理论的基础上,通过增添移动度来量化VR音频样本,并组织实验者对样本的舒适度展开主观评测,利用回归分析找到主观评测和客观量化数据之间的关系。本文介绍了VR音频各项心理声学参数的计算方式,主观测试实验过程,并对实验结果进行分析,得到声品质中各个参量与VR音频舒适度之间的联系,对VR音频内容的创作起到一定的指导作用。
As an emerging multimedia approach, VR has made great progress in terms of hardware through the development in recent years. However, the evaluation of VR content is still in the exploratory stage, especially the research on VR audio comfort is basically blank and lacks reference standards. In this paper, the characteristics of VR audio are combined. Based on the psychoacoustics theory, VR audio samples are quantified by the mobility, and the experimenter is organized to carry out subjective evaluation on the comfort of the samples, and the relationship between subjective evaluation and objective quantitative data is found through regression analysis. This paper introduces the calculation method of each psychoacoustic parameter of VR audio, subjective test the experimental process, and analyzes the experimental results to obtain the connection between each parameter in the sound quality and the audio comfort of VR, which plays a guiding role in the creation of VR audio content.
作者
毛润坤
张莹
董雪婷
吴昊
杨嘉乐
MAO Runkun;ZHANG Ying;DONG Xueting;WU Hao;YANG Jiale(Digital Media Technology, Shanghai University, Shanghai 200072, China)
出处
《电声技术》
2019年第3期74-77,共4页
Audio Engineering
关键词
VR音频
舒适度
心理声学
主观评测
客观量化
VR audio
comfort
psychoacoustics
subjective evaluation
objective quantification