摘要
信息素养教育游戏是图书馆开展信息素养教育的一种新思路和新途径。文章以北京大学图书馆设计的国内图书馆首款主题故事类手机游戏"图书馆的初遇"为例,总结游戏设计和实施的思路、特点、成效、经验等,并指出未来信息素养教育手机游戏可以引入大数据分析方法、虚拟现实技术,并与传统的信息素养教育有机结合、开展品牌化建设,持续推进信息素养教育的创新发展。
Information literacy education games is a new idea and way for Libraries to develop Information literacy education.Taking the first story-type mobile game of information literacy education in China as an example,this paper summarizes practices of Peking University Library from the following aspects:characters of design,experiences of develop and effects of the participation.Finally,it points out that in the future,information literacy education games could be combined with big data analysis methods,virtual reality technology,and traditional information literacy education activities,and adhere to the brand building of mobile games.
出处
《图书与情报》
CSSCI
北大核心
2018年第6期91-96,共6页
Library & Information
关键词
信息素养教育
教育游戏
高校图书馆
手机游戏
information literacy education
education games
university library
mobile games