1Genfeldt-Nielsen,S.“Beyond Edutainment:Exploring the Educational Potential of Computer Games”. http://www.it-c.dk/people/sen/egenfeldt.pdf . 2005 被引量:1
2Begoa Gros.Digital Games in Education:The Design of Games-Based Learning Environments. Journal of Research on Technology in Education . 2007 被引量:1
3Richard Sanrdfod.Teaching with Games:COTS games in the classroom. JISC Innovating e-Learning 2006:Transforming Learning Experiences online conference . 被引量:1
4Simon Egenfeldt-Nielsen.Third Generation Educational Use of Computer Games. Journal of Educational Multimedia and Hypermedia . 2007 被引量:1
5Squire,K.Game-based learning:Present and future state of the field. . 2005 被引量:1
6Richard E Ferdig,Jeff Boyer,Erik W Black.Towards a Framework for Understanding Electric Educational Gaming Meredith Dipietro. Journal of Educational Multimedia and Hypermedia . 2007 被引量:1
7Prensky,M.Digital game based learning. . 2001 被引量:1
8Csikszentmihalyi.The psychology of optimal experience. . 1990 被引量:1
9Gee,J.P.What video games have to teach us aboutlearning and literacy. . 2003 被引量:1