摘要
分支系统是最为典型的分形规则系统之一。本文从L-system、DLA等主要分支系统出发,阐述分支算法的分形生成机制,并以常用的分支系统生成软件(xfrog与3dsmax插件Growfx)的算法特征为例,描述分支系统的主要算法原则。通过分析分支系统的边界控制和建筑内部结构、外围护表皮等方式,提出在分支基础上生成可利用的建筑空间的可行方法,以探讨分支系统在建筑设计过程中的运用。
Branching system is one of the most typical fractal rule systems. Based on the analysis of L-system, DLA and other major branching systems, this paper describes the fractal generation mechanism of branching algorithm. Taking the algorithm characteristics of the commonly used branch generation software (xfrog and 3dsmax plug-in Growfx) as examples, the main algorithm principles of the branching system are studied. Furthermore, feasible methods to generate the usable building space are put forward to explore the application of the branching system in the architectural design process.
出处
《城市建筑》
2017年第4期38-41,共4页
Urbanism and Architecture
关键词
分支算法
分形
建筑设计
运用
Branching algorithm, Fractal, Architectural design, Application