摘要
以三自由度运动模拟器为研究对象,以Visual C++6.0为平台,运用Open GL编写场景程序的方法,详细说明三维地形的构建方法及场景漫游功能的实现。通过地形数据传输将场景模拟系统与运动模拟系统相连,实现汽车驾驶模拟的人机交互。
This paper describes the basic concept of OpenGL and the method of programming based on three degrees of freedom motion simulator with visual C++6.0 and introduces the method of the three dimension terrain construction and the realization of the roaming scene in detail, The simulator system is connected with the scene simulation system through the terrain data.
作者
夏欢
王培俊
李保庆
吕东旭
XIA Huan WANG Peijun LI Baoqing I.V Dongxu(School of Mechanical Engineering, Southwest Jiaotong University, Chengdu 61003 l, China)
出处
《机械制造与自动化》
2017年第1期100-102,共3页
Machine Building & Automation
基金
四川省科技支撑计划项目(2013GZX0138)
关键词
运动模拟
三维地形
可视化
motion simulator
three dimension terrain
visualization