摘要
论文介绍了美国公共图书馆的游戏服务模式:即兼容各种游戏类型,通过收藏、流通、游戏项目及游戏化等组织形式根据年龄、性别和需求为用户提供个性化的服务。认为行业协会的引导,图书馆的自拓展努力,公司、基金会等机构的合作,社会力量参与等合力是服务开展的重要推动力量;还介绍了理论研究现状,分析了仍然存在的理念及技术层面障碍。
This paper introduces the characteristic mode of game service of American pubic library, that is to include all types games, library provide personalized service for the user with different age, gender and demand by collection, circulation, game program and gamification. It believes that it is critical impulse for Industry Association's guide, library's own efforts, cooperation of company & foundation and social participation to attend the service. It also introduces research status, analyzes the existing obstacles in idea and technology.
出处
《新世纪图书馆》
CSSCI
2016年第1期78-82,共5页
New Century Library
关键词
美国
公共图书馆
游戏服务
游戏教育
信息素养
USA
Public library
Game service
Game education
Information Literacy