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基于Android平台的Unity3D网络功能的开发 被引量:6

THE DEVELOPMENT OF UNITY3D'S NETWORK FUNCTION BASED ON ANDROID PLATFORM
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摘要 Unity3D游戏引擎在移动终端领域具有突出的渲染能力和高度聚合的脚本编辑功能,但其网络功能尚未在实际中得到有效的开发。在对比传统网络连接技术的基础上,提出调用Java代码创建Wi Fi局域网,在局域网内使用Unity网络视图组件与远程过程调用来同步网络两端数据与动画的Unity网络游戏开发方式。最终设计并实现一款基于Android移动平台的Unity3D双人联机对弈科普类象棋游戏。结果表明,Java调用有效地弥补了Unity网络连接的不足,而远程过程调用是Unity网络传输中可靠、自由、经济的方式,具有良好的适应性,二者相结合是一种简单有效的移动网络游戏开发方式。 Unity3D game engine has outstanding rendering ability and highly aggregated script editing function in the area of mobile terminals. However its network function has not been effectively developed in practice yet. On the basis of comparing traditional network connecting technology,we proposed the Unity online game development pattern which calls Java code to create WiFi LAN and uses Unity network view component and remote procedure calls( RPCs) in LAN to synchronise the data and animation in the both ends of the network. Finally we designed and produced an Android mobile platform-based Unity3 D online popular science chess game for doubles. Results showed that Java calling effectively makes up for the deficiency of Unity network connection,and remote procedure calls( RPC) is a dependable,free and economical way of Unity network transmission with excellent applicability. The combination of them two is a simple and effective development pattern for mobile online game.
机构地区 北京林业大学
出处 《计算机应用与软件》 CSCD 2015年第8期72-75,131,共5页 Computer Applications and Software
基金 中央高校基本科研业务费专项资金项目(RW2014-16)
关键词 UNITY3D ANDROID 网络连接 远程过程调用 Unity3D Android Network connection RPC
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