摘要
直接体绘制算法可以准确表现出物体的内部信息,但由于其隐含表面绘制模式使得物体边界很难确定,通常很难获得层次清晰分明、空间感强的绘制效果。本文将直接体绘制技术和双目立体技术结合起来,提出基于立体视觉的体绘制方法,并对其中一些关键问题进行了讨论。
Direct volume rendering algorithm can exactly reflect the inside information of data. However, the recessive surface rendering model makes it difficult to define the actual boundary, and hard to acquire the effect with transparent levels as well as the striking spaciousness. This paper, by combining direct volume rendering with binocular stereo vision, puts forward the volume rendering based on stereo vision technique, and discusses some key issues.
出处
《科技广场》
2014年第5期46-49,共4页
Science Mosaic
基金
江西中医药大学青年教师培养计划资助项目