期刊文献+

利用3-D物体排序优化阴影体算法

An optimization of shadow volume by ordering 3-D objects
下载PDF
导出
摘要 本文提出一种基于点光源的物体排序阴影体算法。方法是首先按与点光源的距离对场景中的物体进行排序,建立顺序图。然后用z-pass算法检测物体是否处于其他物体的阴影体中来判断物体是否被遮挡。最后对没有被遮挡的物体用阴影体算法计算阴影。实验分析表明该方法比传统的阴影体算法效率更高。 A new shadow generation algorithm by ranking objects which based on point light source is presented in this paper. The main idea is to sort all objects in the scene by the distance between point light source and objects, and create sequence diagram. Then z-pass algorithm is used to detect whether the object is occluded. Finally, shadow volume algorithm is applied to build the shadows of objects not occluded. Experimental results show that this method is more efficient than the traditional shadow volume algo- rithms.
作者 王健 徐蔚鸿
机构地区 长沙理工大学
出处 《微计算机信息》 2012年第10期504-505,共2页 Control & Automation
关键词 关键字 阴影 阴影体 排序 顺序图 shadow shadow volume ordering ordering graphic
  • 相关文献

参考文献3

二级参考文献27

  • 1陈铁民,王卫星.粗糙集理论在阴影图像边缘检测中的应用[J].微计算机信息,2007,23(3):297-299. 被引量:5
  • 2J.-M. Hasenfratz, M. Lapierre, N. Holzschuh, and F. Sillion. A survey of real-time soft shadows algorithms. Computer Graphics Forum (Proceedings of Eurographics 03), 22(3), 2003. 被引量:1
  • 3S. Brabec, T. Annen, and H.-P. Seidel. Practical shadow mapping. Journal of Graphics Toots,7(4):9 - 18, 2003. 被引量:1
  • 4F. C. Crow. Shadow algorithms for computer graphics. Computer Graphics (Proceedings of SIGGRAPH 77), pages 242 - 248, 1977. 被引量:1
  • 5R. Fernando, S. Fernandez, and K. Bala. Adaptive shadow maps. In Proceedings of SIGGRAPH 01, Computer Graphics Proceedings, Annual Conference Series, pages 387 - 390. ACM SIGGRAPH, 2001. 被引量:1
  • 6L. Williams. Casting curved shadows on curved surfaces. Computer Graphics (Proceedings of SIGGRAPH 78), pages 270 - 274, 1978. 被引量:1
  • 7A. Woo, P. Poulin, and A. Fournier. A survey of shadow algorithms. IEEE Computer Graphics & Applications, pages 13 - 32, 1990. 被引量:1
  • 8Christian Azambuja Pagot, Joao Luiz Dihl Comba, and Manuel Menezes de Oliveira Nero. Multiple--depth shadow maps. In SIBGRAPI '04: Proceedings of the Computer Graphics and Image Processing. 被引量:1
  • 9W. T. Reeves, D. Salesin, and R. L. Cook. Rendering antialiased shadows with depth maps, Computer Graphics (Proceedings of SIGGRAPH 87), pages 283 - 291, 1987. 被引量:1
  • 10Randy Fernand.Percentage--Closer Soft Shadows,SIGGRAPH 2005. 被引量:1

共引文献9

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部