摘要
随着信息技术的迅速发展和信息化环境的普及,电子教材作为一种新型数字学习资源,已被逐渐引入教育教学改革中。本文通过分析社会信息化进程,提出电子教材设计与开发面临的三大挑战:从传统学习方式向信息化学习方式变革的需要、富媒体时代高用户体验的需求、教学设计有效性和开发过程专业性的要求;然后,本文提出面向信息化学习方式的电子教材开发过程模型,阐述了内容分析、学习者分析、知识图绘制、学习路径设计、媒体开发、高用户体验设计、内容封装、资源发布、评价等九个关键环节的内涵及任务;最后,本文还讨论了知识图绘制、学习路径设计和用户体验设计等环节的操作方法和原则,以实现满足知识贯通式学习需要的电子教材。
Along with the progress of technology and education informationization, the e-Textbook is considered as an important means to deepen the innovation of education. This paper puts forward a model for e-textbook development based on connected learning in order to address the three major challenges in the design and development of e-text- book, that is, the need of traditional learning mode changing into information-bused learning mode, high level user experience in rich multimedia time, and the effectiveness of instruction design and specialized development process. The e-textbook development process includes content analysis, learner analysis, mapping of knowledge, learning path de- sign, media development, user experience design, content packaging, the release of resources, and evaluation. This paper also focuses on the approach and principle of mapping knowledge, learning path design and user experience de- sign to provide a useful reference for e-textbooks design in the new era.
出处
《开放教育研究》
CSSCI
北大核心
2012年第3期27-33,共7页
Open Education Research
基金
国家社会科学基金"十二五"规划2011年度教育学青年课题"初中电子教材学科应用路径研究"(编号:CCA110107)
"中央高校基本科研业务费专项资金"项目北京师范大学自主科研重大课题"电子教材(e-Textbook)的开发技术及其教学适用性研究"
北京师范大学"985工程""世界一流教育学科与中国教育创新"基地建设项目
北京市重点实验室资助项目的阶段性研究成果
关键词
电子教材
知识贯通式学习
开发过程
知识图
学习路径图
高用户体验
e-textbook
connected learning mode
development model
knowledge map
learning path map
high lev- el user experience