摘要
本文结合VC++6.0和OpenGL,介绍了3DS格式模型的读取及场景布置,运用深度缓存法判断目标在某一入射方向上的可见部分。该方法用于目标电磁散射的计算可以提高计算效率和快捷性。
Based on VC++6.0 and OpenGL, this article introduces how to read 3DS model data, set the scene parameter, and how to judge the target's visible parts in the way of incident wave through the method of Z-Buffer In this way, we can calculate the target's electromagnetic scattering more conveniently and more efficiently.
出处
《船电技术》
2012年第3期30-31,54,共3页
Marine Electric & Electronic Engineering