期刊文献+

大规模室内场景入口技术 被引量:1

Research on Portal Technique for Large-scale Indoor Scenes
下载PDF
导出
摘要 通过对已有入口技术的分析和总结,探讨了入口技术的发展现状、研究方向和研究趋势。将入口分为传统入口和任意入口两种类别,分析了不同类别的入口算法的处理方法和存在的优劣,然后对两类入口的各自特色进行了比较和总结,最后指出未来仍然需要重点研究的若干关键问题。 Portal technique is one of the significant components of large-scale indoor scenes.With the deepening of the research,the portal can be used not only visibility,but also can be used in many other aspects,including simulating mirror and as the connector between different scenes and so on.Firstly,it made that of analyzing and summarizing of related portal algorithms,discussing the development statues,research ways and direction of portal.Secondly,it discoursed upon the classified portals to conventional portals and arbitrary portals,analyzing the relative algorithms in different categories,and comparing the characteristics with each other.Finally,some key research issues that need further study in near future are pointed out.
出处 《重庆理工大学学报(自然科学)》 CAS 2011年第11期78-85,共8页 Journal of Chongqing University of Technology:Natural Science
基金 云南省教育厅科学研究基金资助项目(2010Y108)
关键词 入口 单元 可见性裁减 室内场景 portal cell visibility cutting indoor scenes
  • 相关文献

参考文献17

  • 1Cohen-Or D, Chrysanthou Y, Silva C, et al. A Survey of Visibility for Walkthrough Applications [ J ]. IEEE Trans- actions on Visualization and Computer Graphics, 2003,9 (3) :412 -431. 被引量:1
  • 2Teller S J,Sequin C H. Visibility Preprocess for interac- tively walkthroughs [ C]//Proceeding of 1991 the 18^th annual conference on Computer graphics and Interactive techniques. New York :ACM press, 1991:61 - 69. 被引量:1
  • 3Aliaga D G, Lastra A A. Architectural Walkthroughs U-sing Portal Textures [ C]//Proceeding of 1997 the 8^th conference on Visualization. Los Alamitos:IEEE Comput- er Society press, 1997:355 - 362. 被引量:1
  • 4Paulo Maciel and Peter Shirley. Visual Navigation of Large Environments Using Textured Clusters [ C ]//Pro- ceeding of the 1995 Symposium on Interactive 3D Graph- ics. New York : ACM press, 1995:95 - 102. 被引量:1
  • 5Matthew M R,Daniel G A. 3D Image Warping in Archi- tectural Walkthroughs[ C] //Proceeding of the 1998 Vir- tual Reality Annual International Symposium. Washing- ton-D C :IEEE Computer Society press, 1998:228 - 233. 被引量:1
  • 6Matthew M R, Daniel G A. Images for Accelerating Ar- chitectural Walkthroughs [ J ]. Computer Graphics & Ap- plications,1998,18(6) :38 -45. 被引量:1
  • 7Airey J M. Increasing Update Rates in the Building Walkthrough system with Automatic Model -Space Sub- division and Potentially Visible Set Calculations [ D ]. Chappel Hill : University of North Carolina, 1991. 被引量:1
  • 8Airey J M, Rohlf J H, Brooks Jr F P. Towards Image Re- alism with Interactive Update Rates in Complex Virtual Building Environments [ C ] //Proceeding of the 1990 Symposium on Interactive 3D Graphics. New York:ACM press,1990,24(2) :41 -50. 被引量:1
  • 9Jimenez W F H, Esperanga C, Antonio A F O. Efficient Algorithms for Computing Conservative Portal Visibility Information [ J ]. Computer Graphics Forum, 2000, 19 (3) :489 -498. 被引量:1
  • 10Tyberghein J. Crystal Space 3 D Engine [ EB/OL ]. [ 2011 - 9 - 16 ]. http ://crystal. sourceforge, net. 被引量:1

二级参考文献64

  • 1普建涛,查红彬.大规模复杂场景的可见性问题研究[J].计算机研究与发展,2005,42(2):236-246. 被引量:19
  • 2W.F.H. Jimenez, C. Esperanca, A. F. O. Antonio. Efficient algorithms for computing conservative portal visibility information.Computer Graphics Forum, 2000, 19(3): 499~506. 被引量:1
  • 3D. Luebke, C. Georges. Portals and mirrors: Simple, fast evaluation of potentially visible sets. Symposium on Interactive 3D Graphics'95. Monterey, California: ACM Press, 1995. 105~106. 被引量:1
  • 4R. Yagel, W. Ray. Visibility computation for efficient walkthrough of complex environments. Presence, 1995, 5( 1 ) : 45~60. 被引量:1
  • 5G.A. Daniel, A. L. Anselmo. Architectural walkthroughs using portal textures. The Conference on Visualization ' 97, Phoenix,Arizona, USA, 1997. 被引量:1
  • 6D. Cohen-Or, G. Fibich, D. Halperin, et al. Conservative visibility and strong occlusion for viewspace partitioning of densely occluded scenes. Computer Graphics Forum, 1998, 17 (3) : 243~ 253. 被引量:1
  • 7J. Bittner, P. Wonka, M. Wimmer. Visibility preprocessing for urban scenes using line space subdivision. Pacific Graphics (PG'01), Tokyo, 2001. 被引量:1
  • 8T. Hudson, D. Manocha. Accelerated occlusion culling using shadow frusta. The 13th Annual ACM Sympos, Nice, France,1997. 被引量:1
  • 9G. Drettakis, E. Fiume. A fast shadow algorithm for area light sources using back projection. Computer Graphics, 1994, 28: 223~230. 被引量:1
  • 10J. Bittner. Efficient construction of visibility maps using approximate occlusion sweep. The 18th Spring Conference on Computer graphics, Budmerice, Slovakia, 2002. 被引量:1

共引文献28

同被引文献10

引证文献1

二级引证文献2

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部