摘要
针对研制坦克射击模拟器的要求,利用三维图形技术,建立起了一套三维数学模型,并在该模型基础上提出一种快速纹理生成算法,克服了传统纹理映射方法耗时多的缺点,在微机上达到实时生成,从而能模拟坦克前进动态效果,使得模拟逼真度得以提高.
To develop tank fire simulator, by using 3D graphics technology, a 3D view mathematic model is constructed. Under this model, a speed texture mapping algrithm is proposed. Under this algrithm, the scene can be produced in real time. The view effect of tank fire simulator is improved greatly.
出处
《装甲兵工程学院学报》
1997年第1期79-83,共5页
Journal of Academy of Armored Force Engineering
关键词
数学模型
坐标变换
纹理映射
反走样
Mathematic model
transformation matrix,texture mapping
anti-aliasing