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Distributed optimization using virtual and real game strategies for multi-criterion aerodynamic design

Distributed optimization using virtual and real game strategies for multi-criterion aerodynamic design
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摘要 This paper introduces the virtual and real game concepts to investigate multi-criterion optimization for optimum shape design in aerodynamics. The constrained adjoint meth- odology is used as the basic optimizer. Furthermore, the above is combined with the vir- tual and real game strategies to treat single-point/multi-point airfoil optimization. In a symmetric Nash Game, each optimizer attempts to optimize one’s own target with ex- change of symmetric information with others. A Nash equilibrium is just the compromised solution among the multiple criteria. Several kinds of airfoil splitting and design cases are shown for the utility of virtual and real game strategies in aerodynamic design. Successful design results confirm the validity and efficiency of the present design method. This paper introduces the virtual and real game concepts to investigate multi-criterion optimization for optimum shape design in aerodynamics. The constrained adjoint methodology is used as the basic optimizer. Furthermore, the above is combined with the virtual and real game strategies to treat single-point/multi-point airfoil optimization. In a symmetric Nash Game, each optimizer attempts to optimize one’s own target with exchange of symmetric information with others. A Nash equilibrium is just the compromised solution among the multiple criteria. Several kinds of airfoil splitting and design cases are shown for the utility of virtual and real game strategies in aerodynamic design. Successful design results confirm the validity and efficiency of the present design method.
出处 《Science China(Technological Sciences)》 SCIE EI CAS 2008年第11期1939-1956,共18页 中国科学(技术科学英文版)
基金 the National Natural Science Foundation of China (Grant No.10372040)
关键词 multi-criterion optimization NASH EQUILIBRIUM VIRTUAL GAME REAL GAME AERODYNAMICS distributed computing multi-criterion optimization Nash equilibrium virtual game real game aerodynamics distributed computing
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