摘要
针对教育游戏设计中沉浸感缺失问题,以目前国内非常流行的开心网为例,从社会、认知和情感三方面对沉浸感进行了深入分析,探讨了如何增强教育游戏沉浸感的途径。
In view of the loss of sense of immersion in educational game design,this paper takes Kaixin,a very popular website in our country,as an example to analyze the immersion from the perspectives of society,cognition and emotion,and discusses ways to enhance sense of immersion in educational games.
出处
《中国医学教育技术》
2010年第3期223-227,共5页
China Medical Education Technology
关键词
开心网
教育游戏
沉浸感
启示
"Kaixin" website
educational game
immersion
enlightenment