摘要
建立通用作战仿真引擎服务于装备效能评估、作战方法研究、作战训练的仿真系统,可以提升系统的开发效率,降低开发成本。对仿真引擎的功能进行了分析,说明了仿真引擎为支撑实体仿真运行所需要提供的主要服务。定义了仿真实体模型的组成,对仿真引擎提供的六个主要服务的方式和机制进行了分析。说明了实体模型与仿真引擎的接口方式,重点说明了实体间交互关系的处理方式。设计满足了通用作战仿真引擎的功能要求,同时具备较强的适应性和可扩展性。
The constmction of the Combat Simulation Engine can be used in weapon effect evaluation, combat means research and combat training simulation system. It can promote the development efficiency and reduce development cost. Analysis the function of the combat simulation engine, introduce that the simulation engine provide main services which is simulation supporting element. Give the constitute of the entity model, and analysis the style and mechanism of the six main services in Combat Simulation Engine. Explain the interface between entity model and the engine and put emphasis upon the design of entity interaction relation. The design satisfy the common combat simulation engine function needs, at the same time, it have the flexibility and expansibility.
作者
李泽民
王小振
LI Ze-min, WANG Xiao-zhen (The Academy of Armored Forces Engineering, Beijing 100072, China)
出处
《电脑知识与技术》
2010年第01X期677-680,共4页
Computer Knowledge and Technology
关键词
作战仿真引擎
实体
建模
combat simulation
entity
modeling