摘要
目的:编制青少年网络游戏认知偏差量表(Online Game Cognitive Distortions Scale,OGCDS),并检验其信效度。方法:在117名青少年中进行初测,确定17个条目的正式版本后以分层整群取样法,随机抽取广东省在校中学生495名,分别施测青少年网络游戏认知偏差量表、网络游戏-认知成瘾量表以及Young的网络成瘾诊断问卷,考察青少年网络游戏认知偏差量表的信度和效度。结果:探索性因素分析结果显示:青少年网络游戏认知偏差量表涵盖4个维度,分别是沉湎、全或无思维、在线安慰和短期思维,可解释总方差72.626%,各条目的因子负荷在0.490~0.886之间。验证性因素分析结果表明:四因素模型的拟合指数分别为:χ2=141.586,NFI=0.909,IFI=0.952,CFI=0.952,RMSEA=0.063。量表的重测信度r=0.753,P<0.01,各维度和总量表的α系数为0.740~0.904。青少年网络游戏认知偏差量表总分、各维度分与网络游戏-认知成瘾量表总分呈正相关(r=0.540~0.728,P<0.01),与Young的网络成瘾诊断问卷也呈正相关(r=0.283~0.413,P<0.01)。结论:青少年网络游戏认知偏差量表有良好的信度和效度。
Objective: To develop an Online Game Cognitive Distortions Scale(OGCDS) and examine its applicability in Chinese adolescents. Methods: A pretest was given to 117 middle school students to determine a 17-item version of OGCDS. A sample of 495 middle school students were required to complete OGCDS, Internet Game Cognition Addiction Scale and Young's Intemet Addiction Disorder scale. Reliability and validity of OGCDS were analyzed. Results: (1)The retest reliability, split-half and Cronbach's a reliability coefficients of the total scale were 0.753, 0.827 and 0.904, respectively. (2)Scores of the total scale and each subscale were both significantly correlated with scores of IGCAS and IAD scale at 0.01 levels (r=0.540-0.728; r:0.283-0.413). (3)Four factors were extracted by exploratory factor analysis, explaining 72.626% of the total variance; the load of each item varied from 0.490-0.886. (4)Confirmatory factor analysis confirmed that standard measurement model fit data well: X^2=141.586,NFI=0.909,IFI=0.952,CFI=0.952,RMSEA=0.063. Conclusion: Reliability and validity of OGCDS is corresponded with psychometric standard.
出处
《中国临床心理学杂志》
CSSCI
CSCD
2009年第6期684-686,共3页
Chinese Journal of Clinical Psychology
基金
国家社会科学基金项目(07CSH030)
广东省哲学社科"十五"规划项目(05SXY004)
关键词
网络游戏
认知偏差
青少年
信度
效度
Online Game
Cognitive Distortions
Adolescence
Reliability
Validity